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Skull and Bones - The Helm Keyart Illustration

Skull and Bones - The Helm marketing illustration
Set dressed, lighting creation and rendered in Blender with combination of Eevee and Cycles and painted in Photoshop.
Assets from Quixel / Megascan and also modelled in Blender with a lot of modifiers.
Furthest background asset(outside of the cave) by Ubisoft asset team.
Special thanks to my colleague Jasmin for assisting in developing the concept together!

https://www.artstation.com/jasmintan